Different return nodes in one function

Hi guys ! I’m trying to make a quest system from tutorial and I have come to a point where function was created and it has different return nodes with different outputs. The guy in tutorial didn’t explain how to make it at all, so can someone explain to me how it was done ? Thanks in advance

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Select the return node and hit ctrl+w to duplicate it.

These are not different outputs. It’s a struct that was split. You can right click pins to split structs.

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Yep you are 100% correct it was a split struct and I was racking my brain trying to understand how it was possible…You are true hero thanks a lot ! :love_you_gesture:

btw crtl+w is closing tab, crtl+d is for duplicate and I thought unreal crashed when I pressed crtl+w :sweat_smile:

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Must have set it to ctrl+w years ago and I don’t know any better. Wasn’t trying to alt-f4 you. :innocent:

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