I have a problem where my map generator works properly in PIE, but not standalone. There a few tens of megabytes of blueprints that I will have to sift through to narrow this down.
Latest UE4 build.
No C++
3rd party plugin disabled.
I don’t think sharing more details is relevant at this point, but if I narrow it down to a specific cast, array, etc then I will share that here.
So my question right now is, under what circumstances are PIE and Standalone different? Are there currently any known problems or is the source still unknown? What should I be looking for when tracking down this issue?
Thank you for the report and the additional screenshots. I was able to reproduce this behavior in 4.7.6, however it is fixed in our latest internal build. You will see this working properly in a future update.
As for a workaround, the one you posted above works quite well.
Can you point me to any documentation or tutorials or anything at all for how to be able to figure out where the problem is in your standalone? having the same issue (works in PIE, not in standalone) and really getting desperate to try to figure out the solution.