Hi, I’m trying to to reach some good result with Unrealengine on archivitz
here attached the result of my testing
The result it’s quite far from being photoreal (still many UV to set properly) but before going in deep with the set-up of the scene (materials, postprocess…and other) I must solve some main problem found:
1: the ceiling shadows, I tryed to encrease the lighmap resolution but the shadows is getting sharper and jagged (lowering the lightmap resolution gives “better” result…but simply because the shadows are “spreaded” away)
2: no contact shadows for the chairs…and no shadow at all casted from their legs
3: orrible effects from the mirror…how to avoid?
Another little thing: this shot (due to the small dimensions of the room) was made by changing the “clip plane” in the “general settings” of the scene…is there some other way to reach such result?, maybe the possibility to enable this effect directly to some certain camera?
Hope that someone could be helpful