Different Player jump length in different triggers

This is a tricky problem i’ve been having for awhile now. I want the player to jump higher on certain triggers throughout the level. So far I tried overlapping actors but casting to certain triggers causes the same jump height. I’ve also tried custom events but for some reason it’s not notifying the Player blueprint. The trigger however is sending the message to call the custom event. Need help!

What variable are you setting to alter the player"s jump height? Is it the one located in character movement?

I was trying add movement input but didn’t get the results I wanted in jumping. I’ve been using Launch character. I’m trying to us this but there are conflicts with triggers. I branched out bool for certain triggers and used sequence on the player jump input.