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Different physics assets for cloth simulation and skeletal mesh

Hi there,

I have a character that uses 3 different physics assets for cloth simulation, they are targetted and optimised for head, torso and legs.

I also have a full body physics assets linked to the skeletal mesh main physics assets

Setup is like this:

Now, if I enable the physics simulations at run time (IE ragdoll physics) it looks like the physics asset used is only 1, specifically the TShirtCS_0 which is the last physics asset of the cloth simulation.

Now, is this setup even possible? I’d like to run the ragdoll/physic sim with the main physical asset maintaining the cloth’s physical assets separate and running.