Different NavMeshBounds volumes

As newbie (2y UE4 experience). Sorry for begging for help.
I am doing a third person game and have created a companion cat that follows my player. I increased my NavMeshBoundsVolume to my entire level.
However now I want to have many “local” EnemyAIs that only react in a limited area.
How would you do that, did I miss something. So Cat should follow whereever, different enemies only in certain areas.
BIG THANKS AND BIG HUGS.

You did miss something.

Look into nav invokers.

And you can probably remove the nav mesh afterwards since having it across the whole level is almost never a good idea…

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Thank you so much!! Best wishes!