Different Lobby UI (UMG) for a Host and Client

I think I am supposed to treat the HUD as a class that contains a collection of UMG widgets, and i have logic that creates different widgets based on Host/Client. here i can store a reference to the “player list” and the Host/Client logic can store their player list on that variable in the HUD. Then i can have commonality between the UI’s which makes for a clean blueprint.