I have a lobby UMG Widget that i need to iterate on and disable some things for clients (like starting the match etc).
Both UI’s have a common player list that is updated when someone joins.
I thought that i could “subclass” the lobby widget blueprint, which would have the player list in it, and then have a host subclass which will provide map change ui, and a client widget subclass which will provide a ready button.
Of course, this is not supported in UMG.
Any suggestions on how I could accomplish this with widget blueprints? I do not really want to “turn off” buttons because that seems like a consolation to just have custom UI for Host/Client.