Different jump anims for running and standing

I’m trying to get the player to use different animations when jumping and when standing.

I tried checking the player’s x and y velocity, and if they are 0 set a boolean called IsStanding to true.

Then in the Transition rule to the “standing jump” state I say if IsFalling = true and IsStanding = true then it can play the standing jump anim, but it doesn’t seem to work.