Hi, I’m developing an FPS game. how can I implement input mapping context and firing logic on the weapon blueprint just like in the FPS template?
I can implement the firing logic on the first-person character blueprint, but I want to give this a try. Also What are the pros and cons of using same input mapping context for firing and using a different input mapping context for firing(just like in the FPS template). Thanks
I have implemented the logic on the weapon base blueprint, but it is not working