Different events work different


I was trying to create a destructible mesh, that would explode after pressing a button. I created a destructible using CornerFrame from starter content, then I used this destructible in my blueprint. I made such graph:

I set 6 blueprints and tried to press E button, but when I did it, only one destructible exploded (the one, that was installed on the scene last)
Then, I made a connection from Enable Input to Apply Radius Damage, and then all blueprints exploded.
How to make all the blueprints explode after pressing E?

With best regards,

P. S. Unreal engine version: 4.4.0

You need to disable “Consume Input” of the “E” node. This prevents others from firing which is why only one breaks apart.

Thanks, but now there is another problem: if I will move my blueprint up to about 120 , then it will react only while falling. If it touched the ground, then it won’t explode. He is not destroying when touching the ground - i checked it. Maybe a bug?