I’m having seeing some discrepancies between playing in the editor vs a stand alone game when it comes to my project. When I play in editor window everything matches up but when standalone everything seems to be getting out of sync.
Here’s what I have happening. I have a skeletal mesh animation that is auto playing and a sound file that is playing on level load. I have a delay set up to the song length that is triggering a open level execution to restart things in a loop. The problem that is happening is that in a standalone game after the first loop there is a noticeable miss match between the mesh animation and the music. With more loops this gets worst.
I don’t understand why this is happening as it’s fine in editor and I’m effectively restarting everything so it should all be matched up. It seems to me that the auto start animation is starting slightly before the sound is triggered on the loop.
Really appreciate any and all help. I’m attaching a screenshot: