Hello, i have a decal for a bullet hole. I have around 10 different materials for each surface type, dirt, stone, wood, etc. I am unsure of how i would go about getting the surface that was hit.
How would you go about getting the surface hit material and selecting the correct decal material to spawn?
Previously i used tags on my objects to determine what surface was hit but thinking back on that method a few years on wards it doesn’t seems like the best method.
Thanks in advance.