I have 2 Components:
HeroStatComponent derives from StatComponent. HeroStatComponent has a Level and some additional Variables like Experience, while StatComponent hasn’t them.
I know have 2 other Blueprints:
BasePawn should use StatComponent, while HeroPawn should use the HeroStatComponent.
I don’t see any possibility to construct an Actor Component and “overwrite” the StatComponent in the HeroPawn BP.
Do I miss something?