Different component location between blueprint and scene

Hi everyone. I have a problem on Unreal. When I change the position/rotation of the steering wheel this is seen in one way in the blueprint but within the scene it is totally different. Depends on what? How can i fix this?

Blueprint view:

Scene view:

Hey @ViRa470!

Is there anything in your blueprint that could be updating the position/rotation of your steering wheel dynamically? If so, that could be updating to a position you are not wanting.

Okay, yes I actually found the problem but I don’t know how to solve it correctly. I go and set the steering wheel rotation when I turn the wheels of the vehicle and everything works fine. The problem is that the other 2 axes, whether I set them with get rotation relative/world rotation, ruin the entire rotation by no longer making the steering wheel turn correctly

image

Hey @ViRa470!

When are you calling your set relative rotation node? Also, I am not sure how your “steering wheel update” is running, however, it may be better to add relative rotation rather than set your relative rotation for your steering wheel.

Hey @ViRa470,

Checking in! Was the above the solution you needed?

I solved it like this:

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