Different collisions problem

I have a little problem with my character collision, in preview of viewport collision works fine, but in game my character a little bit highter than ground. In character only collider have collision, other components is not.





How can i fix this?

Is the characters static mesh a 100% centered of it’s collider? Maybe the mesh is slightly offset?

No offset of mesh, i can drop you project if you want

Sure I’ll give it a look over

I can’t upload files on forum because newreg, but i upload it on google drive project.rar - Google Drive

Seems to be a problem with the capsule collider. It adds about 4 pixels to the collision. If you reduce the radius then it works OK but you get side collision interpenetration with the mesh.

If your game is based on just a ball rolling (like super monkey ball) then then you could just switch out the capsule for a sphere collider.

As a last ditch resort you can put the ball static mesh at a -2 offset on the z plane.