I have a little problem with my character collision, in preview of viewport collision works fine, but in game my character a little bit highter than ground. In character only collider have collision, other components is not.
How can i fix this?
I have a little problem with my character collision, in preview of viewport collision works fine, but in game my character a little bit highter than ground. In character only collider have collision, other components is not.
Is the characters static mesh a 100% centered of it’s collider? Maybe the mesh is slightly offset?
No offset of mesh, i can drop you project if you want
Sure I’ll give it a look over
I can’t upload files on forum because newreg, but i upload it on google drive project.rar - Google Drive
Seems to be a problem with the capsule collider. It adds about 4 pixels to the collision. If you reduce the radius then it works OK but you get side collision interpenetration with the mesh.
If your game is based on just a ball rolling (like super monkey ball) then then you could just switch out the capsule for a sphere collider.
As a last ditch resort you can put the ball static mesh at a -2 offset on the z plane.