Different builds working together

Hey guys,

I’d like to know if it’s possible to make slightly different builds work together.

I have a cross platform multi-player game that I am able to run both on iOS and Android and make them work together through a Windows running server, in a native configuration, that is. So here comes the catch. I need to use one or two third party plugins and so far it works just as well on Android, but when trying to build for iOS I’m stuck, because that needs recompiling, which needs remote build, which I never got to work.

Here’s what I was thinking. I would rip the plugins off the iOS build, because they don’t need to be present on the mobile devices, only on the server. I left the event calls in place, thinking the iPhone would call them even if blank and the server would execute them properly, because it had the plugins present in its build. But when tested, nothing gets executed.

So my question is, is there a way I can call a plugin event on the server, without having its exact mirror present on the calling mobile device?