Different Box Triggers collide each other. Why?

I have different box triggers in my project that move on the map with some vehicles.
I use OnActorBeginOverlap blueprint node but it work even when the boxes collide with each other.

I need OnActorBenginOverlap work only with my Pawn. Someone can help mY? Sorry for my english.

Hello!

Just drag from “other actor” and cast to your Pawn, continue your graph from there…

I think I understand your problem. When you have the Collision selected in your Blueprint, look over in the Details panel, then under the Collision section specifically. One of the things you can adjust says Collision Presets. Change this to OverlapOnlyPawn. If I’ve understood the problem you’re having correctly, this should solve it. Hope it helps!

It work! Thx.