@JamieDa1y Thanks Jamie. Glad to have an authority here!
My further question:
Is it possible to activate Content Browser from commandlet, or any other approach, so that I can invoke things in the browser such as sync_browser_to_objects()?
What I’m trying to do: Select linked raw assets in another app, and one-click later, the linked (imported) .uassets are selected in the active UE instance’s Content Browser. I can run an external program from that app, e.g., a commandlet.
4.23 will add support for Python remote execution, so you’ll be able to find any running editor instances on your local machine and execute Python on them.
We provide a Python implementation of the client side of remote execution (which is also the reference implementation if you wanted to port it to another language), and this works in any Python interpreter with no unreal dependency (we use it from our art tools, and things like Maya).