In 4.12.5 packaged games start in ‘fullscreen’ mode, but from 4.13 to 4.14 start in ‘windowed’ mode, don’t know which mode is normal(right) mode?
BTW, how to control packaged games start in ‘windowed’ mode or ‘fullscreen’ mode?(the console command r.SetRes only works after the game started…)
In 4.14 after checked “Show Mouse Cursor” to true, the mouse cursor will be lock to the game viewport, also input axis ‘Mouse X’ and ‘Mouse Y’ value are not zero when move mouse. But In previous version, the mouse cursor was unlocked and ‘Mouse X’ and ‘Mouse Y’ value are not zero only mouse button is pressed when move mouse.
You should be able to set the fullscreen, or the screen resolution by following information in [this AnswerHub][1]. If you’re not looking to set this up with blueprints, try [this AnswerHub][2].
I have reproduced this issue and logged a report for it here [UE-38704][3]. You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
Since a bug was entered on this AnswerHub, could you please submit your mouse issue on a new AnswerHub post so we can keep the issues separated? Please include steps, or screenshots on how you’re exactly testing so that we can make sure we’re testing exactly as you are.
Ok, thanks.
If add a button to control the packaged game start window/fullscreen mode like “Allow Minimize, Allow Window Resize, etc” in Project Settings is great.