Different Actor location for server and client

Hi, I am stomped …

I try to spawn and attach weapons on begin play. I have all possible replication settings in details set up (all components are set tu replicate, replicate movement is also on etc.)

  1. In begin play I call custom event InitialSetup (it’s run on server and set to reliable)
  2. In InitialSetup I spawn actor from class then attach it to component
    • collision when spawning is set to always spawn, mesh world tranform is set as spawn tranform
    • attach to component location and rotation is snap to target, scale is keep relative and weld is disabled

After that In my server everything is displayed correctly but client is not.