Different Acceptance Radius for different attacks

Hello, I’m trying to figure out how to use different Acceptance Radius values for my attacks coming from one AI Move To node (in the Behavior Tree tasks).
Currently, I have 3 attacks. Attack 1 is running attack, which will attack and chase player as long as it’s within a set range. the acceptance radius for that is 50.
Attack 2 is for AI stumbling if it reaches players acceptance radius, which is also 50.
Third attack is a standing attack, where AI will do a separate attack if the player is standing still. This is where the 50 radius becomes an issue and is way too close and clips into the player. I’d like to set it to 120, however I can’t really figure out a way to implement this. Does anyone know of a way?