Differences between the IK retargeter preview animations and the exported ones

Hi there,

I’m dealing with something strange.

When retargeting UE5 skeleton animations to my character (made and rigged in blender),
it is working fine after modifying the default poses.

What I see in the preview window is good enough for what I am doing, but when I export the animations I got some strange behaviour.

The walk and run animation are in place in the preview window :

but not in place when I export it :

I got a strange behaviour for the landing one as well, here in preview :

here after the export :


:sweat_smile:

I tried to set the targeting root to the rootbones and not to the pelvis bones but I got some strange animations.

Disabling root motion does not work and Root motion root lock or Force root lock neither.

What I don’t understand is that I have a different result than what I see in the preview window :frowning:

Hoping I was clear enough,

Thank you very much if you’re passing by and willing to help a begginer, I don’t know what I am doing wrong since it worked on a previous project…

Have a good day :slight_smile:

1 Like

I’m facing totally same problem. Have u got the solution?