Hi there,
I’m dealing with something strange.
When retargeting UE5 skeleton animations to my character (made and rigged in blender),
it is working fine after modifying the default poses.
What I see in the preview window is good enough for what I am doing, but when I export the animations I got some strange behaviour.
The walk and run animation are in place in the preview window :
but not in place when I export it :
I got a strange behaviour for the landing one as well, here in preview :
here after the export :
I tried to set the targeting root to the rootbones and not to the pelvis bones but I got some strange animations.
Disabling root motion does not work and Root motion root lock or Force root lock neither.
What I don’t understand is that I have a different result than what I see in the preview window
Hoping I was clear enough,
Thank you very much if you’re passing by and willing to help a begginer, I don’t know what I am doing wrong since it worked on a previous project…
Have a good day