Differences between animation in a blender and ue4

this is my first encounter with eu4.
Is it normal that the camera position and character “scale” are different in blender and ue4?

The bone with the camera is as a socket in the EU4 and this is where I give the camera.

More likely to be your camera FOV or similar settings.

I know it’s weird, but trying to change FOV “magically” the perspective fixed, even though all I did was change it from 36mm and then went back to it, rendered the image and it’s okay.
You helped me, thank you.