There is a lot of difference in the kinds of nodes you can call depending on your coding environment ( blueprint actor, level blueprint, character blueprint etc ). But in this case it’s just because you have context sensitive on:
So, either you need this unticked, or you need to drag a pin from a reference which is capable of accepting physics velocity.
And I still can’t find “Set Physics Linear Velocity” even if content sensitive is enabled…
Are there any other way to add physical speed to an Actor when it’s spawned?
What I’m trying to do and the tutorial video(https://www.youtube.com/watch?v=Qv6pTOVcVDA) indicates is to set Actor’s speed by using “Set Physics Linear Velocity” in Construction Script.
I could find “Set Physics Linear Velocity” in Event Graph, but I can’t in Construction Script…
Are there any alternative nodes which can be used in Construction Script?
Ah - construction script, different thing again. You can only put things in there to do with the initial setup. Physics velocity needs ‘tick’ which means it can’t live there. It has to go in the main graph
Oh Really? But the node seems to have been available even in ConstructionScript. How should I do in order to set the speed when the actor is spawn in current version?
Uh, apparently it is then :), but many nodes are not.
Like I say, construction script is only for initial setup. Physics is better off in the main event graph. Anyway, if you have it in construction, then you defintely have it in the event graph…