Difference Linked anim layer and linked anim graph

hi,
im using linked anim layer to inject animbp’s to my main animbp
works well and wanted to know whats the difference between using “linked anim layer” and “linked anim graph”?

with layer i see i can have a default behaviour in my layer , wich could also be implemented with “linked anim graph” by creating one additional animbp,
with “linked anim graph” i dont need to create an interface and behaves the same
so i dont see whats the advantage of using one method over the other.

Main difference that I can see is a linked anim layer lets you configure input poses to operate on, whereas a linked anim graph can only have a pose output.

What do you mean?
You cant have behaviour inside an Animation Layer, you can only define the input poses and the name
Linked Anim Graph you can have you whole gaph in an Animation Blueprint specialized on that, then just import the graph to your main animBP

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Does anyone have a clearer explanation? I’m also trying to understand the pros and cons between them.