Is there anyway of minimising change between how a map looks in the editor and the final shipping build.
As I’ve got a map looking exactly how I want it, in the editor but on creating a shipping build the lighting seems pretty messed up?
Is there anyway of minimising change between how a map looks in the editor and the final shipping build.
As I’ve got a map looking exactly how I want it, in the editor but on creating a shipping build the lighting seems pretty messed up?
There should be literally zero change between a pie and a shipping build.
If you provide the screenshots I am sure some people can tell a thing or two.
Thanks for that, I’ve left the build on my laptop at work please bear with me till after the holidays and I’ll get back to you.
Thanks for all your help, I appreciate it!
This is pretty strange after deleting the project and rebuilding it seems to work fine but for some reason it doesn’t give the same smooth motion, it’s now pretty jerky, any ideas on how to fix this?
A shipping build will strip out various editor only and debugging data, but lighting shouldn’t change, provided the same quality settings are used.
Your editor scalability settings do not affect the actual built game. So if you’ve set your shadow/material/post processing quality to a lower setting in your editor, you may get better performance than what your built game gets by default. It may also account for some visual differences with the lighting, especially if the shadow settings are modified.
Thanks guys
These settings in “BaseEngine.ini” are editor only and can create differences in performance.
[SystemSettingsEditor]
; System settings overrides for the editor. Ideally the editor should use the same settings as the game.
; Do not vsync in the editor. Throws off gpu profiling.
r.VSync=0
; Parallel rendering has not been tested in the editor so just disable it.
r.RHICmdBypass=1