Difference in reflection

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This is with metallic 0.2, specular 1, and roughness 0.3xxx. Can’t go fully reflective though, as the real life material also reflects light in that way

See here : Redirect Notice

Also, dark grey didn’t produce that much of a difference ( the issue still exists )

Oh and what’s the use of reflection capture things anyway? Are they mandatory in near every reflective material to implement GI?