When I specify a material for an object, the mapping is in different scales for different objects. How can I solve it?
Hello ,
Thank you for posting your question in the community and it would be helpful to have more information on what objects and textures are being used that show different scales.
Typically this may happen because the geometry has a UV mapping scale different than other elements so when applying the texture the representation might have a different scale. The solution might also be to apply 2 different material so you can adjust the scale independently based on the mesh it is applied to.
You can try to change the UV on those objects to flat and see if that helps.
https://www.youtube.com/watch?v=p-eyU87TZWs
If the problem seems to be a bug please contact us directly by using this link:
https://twinmotionhelp.epicgames.com/s/case-community-page
Kind regards,
Vincent B.