Hi all, there are two objects, the location of one is 0,0,0, while there is a mash of another cube, which should be placed in the lower left far corner of the rectangular mash, but the location of this cube for some reason too large, how to make it so that the cube could be set based on the size of the rectangular mash.
Hey @fsoner!
So the question above seems to be asking two different things. To clarify, are you asking about the location or the scale of your new object. I can also see that you are using a blueprint, what is the blueprint for / what is the purpose?
Any additional specifics and/or information you provide may go a long way in solving your problem!
The goal of my blueprint is to create a wood-colored rectangular object.
Also I need to create two more objects within the dimensions of this rectangular object, so that they would turn out as the walls of the cabinet according to the dimensions of its body (the dimensions of the rectangular mesh).
But to build the left wall, I need to specify the construction point, which is the lower left rear corner (see screenshot number one).
My problem is that I need to specify the build position of the second mesh (left wall of the cabinet) based on the dimensions of the cabinet, but the dimensions of my cabinet are X= 50, Y= 100, Z= 200, and when I move the second mesh, its position is equal to a number that is out of proportion and too large compared to the dimensions of the cabinet (see screenshot two).
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Seems like even Gold Partners are in dire need of this feature, yet it’s surprising why it’s not getting attention. Perhaps a workaround could be linking SVG images into MD, but the hurdle with SVGs being returned as text/plain persists.