Difference in groom component appearance from BP viewport and actual level

Hey! Tried making my own groom component in blender, exported it to UE. in the BP viewport it looks perfect and the amount is hair is great. However, as soon as i enter the level viewport i see bald parts, can suggest why is that happening?


I’d advise verifying your LODs and/or the LOD settings. Or your occlusion (culling) settings.