What are the differences between using an “Actor” to create a new blueprint and a “StaticMeshActor”?
Lets say I have a box that is a static mesh in my scene and I turn it into a blueprint by selecting it > Blueprint/Add Script > Save as a blueprint. Is this 100% identical to going to Content Browser > Add New > Blueprint > Actor > And dragging the static mesh into the viewport of the my blueprint?
Im curious if I will face limitations doing this one way or the other.