Difference from "Actor" and "StaticMeshActor"?

What are the differences between using an “Actor” to create a new blueprint and a “StaticMeshActor”?

Lets say I have a box that is a static mesh in my scene and I turn it into a blueprint by selecting it > Blueprint/Add Script > Save as a blueprint. Is this 100% identical to going to Content Browser > Add New > Blueprint > Actor > And dragging the static mesh into the viewport of the my blueprint?

Im curious if I will face limitations doing this one way or the other.

Yes these are identical. One is just somewhat automated to a point.

Ok Thanks Devils. Just want to make sure one of them didn’t have a limitation on any blueprint accessing scripting or something. Thanks again.