It is me again. As I was reading through the source code of Actor I came to the realization that there are 3 functions related to Tick
1.- Tick
2.- TickActor
3.- ReceiveTick
I plan on using this engine to work on my thesis project and was wondering which of the tick functions is the most appropriate to simulate forces of bonds formed between two actors
Tick is the actual tick function.
TickActor is the function that calls Tick, which in return is called by ExecuteTick. No need to worry about what happens further up than that.
ReceiveTick is blueprint specific.
It’s called from Actor::Tick().
To clarify. You should override Tick in your actors.