I’m learn the ue4 example ShooterGame. And i dont know what is the difference between SlateViewport and GameViewport.
And what is the purpose of the following code.
UShooterGameViewportClient* ShooterViewport = Cast<UShooterGameViewportClient>(GetGameViewportClient());
if (FSlateApplication::IsInitialized() && ShooterViewport != nullptr)
{
auto SlateViewport = FSlateApplication::Get().GetGameViewport();
auto GameViewport = ShooterViewport->GetGameViewportWidget();
if (SlateViewport != GameViewport)
{
return true;
}
}