Difference between Player Strat Auto Posses and Auto Posses Pawn

Hi,

I have a strange stuff in my project:

When, in Default Pawn Class, I Choose a Pawn I have created (a modified Third Person), and place a Player Start in the level, not all command work: I have made 2 different Jump and only one work, also, I can’t see the travel of action in Blueprint
But if I place the Pawn in the level and Auto Posses it, all work fine…

There is a way to use the fully fonctionnal Pawn when place a Player Start?

Thank you

There is my jump BP
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