Difference between placing an actor or player start (Wierd jittering with placed actor)

Hey,
Really strange one.

Both dropped into a scene from the same height on play.

Left is dragged and placed in

Right is player start component

Can anyone explain why this would cause an issue like this?

Seems super weird. I just lost like 2 days trying to figure out why this happens.

Thanks

Hey there @Skyboy! This is an interesting one, what bool is this checking exactly? Could I see the BP?

Hey

Yeah of course, this is what I was using to test.

I also used “is movement on ground” to the same result.

I was having issues with the jump. And decided to lay this out to see where my character thought it was. It would jump with an event tick, but not with an input of any kind.

Assumably the event tick is working so fast that it’s hitting frame perfect jumps compared to the inputs when the character hit the floor for a fraction of a second.

I’m using paper character and simple tilesheet If that changes anything.

Try printing the character’s Z location there. Player Start is probably just spawning you slightly above the ground. Even if you drag a player char ad a start to the same spot in editor viewport, the start location can be different if the capsules don’t have the same size.

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