Hi I’m working on some physical based animation.
I saw content example and there is two solution about that.
One is Physics Animation Component and another is Physics Control Component.
Both components are works but I feel Physics Control is more natural.
What is difference between them? Performance or Function?
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bump really wanna know, (the thing i know so far) physics animation comp, just can be used on skeletal meshes while PhysicsControl can be used on static meshes, also you can apply additional driving values with PhysicsControl like here: https://youtu.be/audSnXP4qlE?t=216
trying to figure this out, too. I guess physics control just collects all the other physics component’s functionalities, like physics animation, physics handle and so on.