So just wondering if anyone knows what the difference is between “Orient Rotation to Movement” and “Use Controller Desired Rotation” on the CharacterMovementComponent.
I have an AI controlled character, which can move around. Obviously I want the character the turn to face the direction it is moving when it starts moving. I’ve tried out both of these settings (i.e. turning one on with the other off and vice versa) and they both seem to do exactly the same thing. I cannot see any visual difference in the way the character moves and turns with one or the other. So I’m just wondering what is the difference and which one should I use? Is there pros/cons to one over the other?