https://i.ibb.co/F8kVg8r/new-level.png
When making new level, there’s open world and basic level.
I heard unreal engine has world partition system.
If I make a level in basic and the stage gets huge, does world partition works automacally?
Or to use world partition, do I have to make in open world?
Also, the world partion system works automacally in open world?
Hey there @najongjin2! So a basic world is using the old world composition system, which is by no means bad, but world partition itself was made to be more of a solution for open worlds due to handling a good portion of the level streaming for you and has streaming proxies for simplifying the process!
The short answer is, yes world partition is the preferred method for open worlds, but you don’t have to use it if you’re more proficient with the old level system, but WP makes it much easier to work with open worlds.
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Video on WP(a bit dated but still mostly accurate)
and the documentation: