I’m watching the tutorial here: - YouTube in which gamepad control is set up. Are there any differences I should be aware of between InputAxis nodes with “rate” labeled on them and normal ones? I don’t really understand the difference in terms of what they do. I always thought that the InputAxes for the mouse would also work on gamepads, but I suppose not. Why do the gamepad axes need to be multiplied, while mouse ones do not?
The comparison (ThirdPersonCharacter Example Blueprint):