Difference between FieldSystem vs PhycisField and RadialForceActor / Thrusters

I’m so confused with so many different physics-related stuff in Unreal Engine.

There is RadialForce and Thrusters
And then Physics Fields described here

But even this isn’t very clear, because in UE actually exists two components FieldSystem and PhysicsField. I did not find a difference between them in this documentation.

Are Physics Fields just a modern replacement for RadialForceActor with the support of new stuff like Chaos Engine and Niagara system?

I’m currently using RadialForceActor and it looks like it has no effect on destructible mesh (GeometryCollectionActor), it influences just StaticMeshActor with Physic simulation enabled.

According to this part of documentation

RadialForce can be used for DestructibleComponent.
But by using Fracture mode I get GeometryCollectionActor, it is something else?

In the documentation is no mention that something is deprecated or replaced by something else.

Is there some overview of all this stuff and its relation to each other, please?