I’m so confused with so many different physics-related stuff in Unreal Engine.
There is RadialForce
and Thrusters
And then Physics Fields described here
But even this isn’t very clear, because in UE actually exists two components FieldSystem
and PhysicsField
. I did not find a difference between them in this documentation.
Are Physics Fields just a modern replacement for RadialForceActor
with the support of new stuff like Chaos Engine and Niagara system?
I’m currently using RadialForceActor
and it looks like it has no effect on destructible mesh (GeometryCollectionActor
), it influences just StaticMeshActor
with Physic simulation enabled.
According to this part of documentation
RadialForce
can be used for DestructibleComponent
.
But by using Fracture mode I get GeometryCollectionActor
, it is something else?
In the documentation is no mention that something is deprecated or replaced by something else.
Is there some overview of all this stuff and its relation to each other, please?