After downloading Unreal Engine content from Epic Games launcher, why in the UE library some content (Architectural Visualization, Environments, Blueprints etc) have the option to “Add to Project” [for eg Downtown west modular pack, Edie Room, Vehicle Variety Pack etc] while some other have the option to “Create Project” [for eg Big Office, Factory Environment Collection, Vehicle VarietyPack Pack Volume] ? Whats the differences due to which UE classifies them as such and what are the differences in the usages of these 2 type of contents?
Often, the ‘create project’ assets rely upon certain project settings, and they don’t want to go ‘tinkering’ with your current project without permission.
1 Like
Thanks for sharing your views