Difference among blueprint types - level, third person character, game mode.

I am new to Unreal Engine 4. I cannot understand what kind of stuff should go into each of the following 3 blue prints. I mean, how are they different from one another?

  • Level
  • Third person character
  • Third person game mode

In case it depends upon the type of game, here are a couple of examples that I am currently exploring.

  1. Subway Surfer / Temple Run
  2. Dragon Age Inquisition (multiple characters are controlled; the player can switch between any of the characters at any time)

I’d be grateful for any tips in the right direction.

Hi, epic made a live stream that explains the basics of those classeshttps://youtube.com/watch?v=0LG4hiisflg
Also make sure to check out the documentation, content examples, tutorials and such.

Thank you both for your replies. I really appreciate it…
I’ll check out that live stream video, and I shall definitely keep those tips in mind.
Thanks again. :slight_smile: