I am new to Unreal Engine 4. I cannot understand what kind of stuff should go into each of the following 3 blue prints. I mean, how are they different from one another?
- Level
- Third person character
- Third person game mode
In case it depends upon the type of game, here are a couple of examples that I am currently exploring.
- Subway Surfer / Temple Run
- Dragon Age Inquisition (multiple characters are controlled; the player can switch between any of the characters at any time)
I’d be grateful for any tips in the right direction.