Hi guys! Im back with more things to show you about my environment! Firstly, I must say that I’ve been having some troubles with the files, It seems that MacOS (OS, that I work with at home) have some problems Building light in UE, so Unfortunately, I could not do much things on UE this weekend. With a little luck, tomorrow Ill have access to the schools computer so Ill do some cinematics down there. So without further ado, let me share with you my project so far!
Past week, I decided to work mainly on set dressing for the Unreal part (I knew that I only had chance to work with UE at school, so thats why I decided to work the set dressing as much as I can) I added some decals to the scene, added a few more models, foliage and implemented the weapon in the first person BP.
This weekend I decided to keep modeling more important things, I added more buildings at the background but I started modeling more destroyed ones for the parts that are going to be shown on the cinematics (so they need to be more detailed). So far this building is just basic mesh for zbrush sculpting, mostly on the interior broken part. Also I will add more debris and broken wood in order to get more realism to the scene.
I also finished the blocking of the tank, It was really fun to model, so as a subway station.
I think this two/three weeks are going to be full focus on modeling the rest of pieces that are left on my scene, so luckily Ill have all May to do set dressing, add particles and work more on cinematics and narrative.
I was forgetting, I will also attach The references of materials I based my weapons texturing on. And a storyboard of the final shots for the cinematics, I will be working more in detail on them when I solve the problem with my UE files and work more confortable with the engine.
Here are some pictures the pictures, hope you like them!
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