Dieselpunk Environment

Hello! what was promised is debt and I bring you my second post this week. I’ve been really busy between some bureaucratic paper work and with my other masters degree, but I made some interesting progress during the week!

To sum up, I finally finished the weapon blocking! So I started with the medium poly modeling and making it more detailed and complex at the time! Hopefully for the next weeks I would have the LP finished! On the other hand I also did some modular pieces to assemble some buildings, my purpose is to finish them with uvs and implement them in unreal on Monday, that way I could work on their textures, which I think they are going to be seamless tileable.

I also worked on the presentation part, which I think is very important as well, I have a design degree to and I thought It would be boring just to add the pictures without at least a simple design, so I worked a little bit more on templates for showing you my progress, and I have a new logo, which is going to be on every single one of them!

Hope to show you more about unreal the next days! for now, let me show you some pictures of the progress so far! Hope you like them!




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