Dieselpunk Environment

Hello Guys! So its finally Monday, which means I owe you some progress of my environment. As I said the last post, I basically did some adjustments as far as light is concerned; I added some post-process volume, atmospheric and exponential height fog and combined with some directional light I achieved this look, I think It really approaches to the reference, maybe in the future I’ll do some tweaking, but for now I think its ok.

For this week, I will probably do a lot of set dressing into the scene (more debris, more buildings, more destroyed assets, etc etc) I’ll may start implementing some vfx, I want the plane on fire but the most important ones would be some steam on the ground level and a rain system. I will start to introduce some vertex paint into the ground in order to randomize a little bit the material in the floor, and, of course a water material for puddles.

So, here are some pictures of my environment so far and the first camera animations, hope you like them! See you on the next post.

PD: For bookmarks (environment renders) I’ll upload them without frame/design in order for you to see the picture at its best resolution (1920x1080).








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