Dieselpunk Environment

Hello Again! So its Monday of post! I’ve been doing a lot of stuff for my project so as enjoying some school vacations!

I’ve already finished the HP for the weapon! I had such a great time combining hard surface modeling and texturing for the leather part at the back, I hope to finish the LP so as uvs this week! I also did a basic leather material using substance designer, Iv’e been learning to do some procedural mats and it really helped me put on this project, when Im done with UVS and start doing the full texturing on painter I will export this mat with exposed parameters so I can tweak it the best way to achieve an awesome result!

For the part of the engine, basically I kept doing some set dressing, there are a lot of rocks and damaged areas so the next weeks I will be working on filling those empty spaces with lots of details and debris! I also assigned some shattered glass materials to the windows of tome of the buildings, I have to work more on them and randomize a little the fractures, but i think they are looking good.

So tasks for this week would be: finish uvs of the second and third modular buildings, more set dressing (debris, assets, etc), and some progress on the weapons LP. Maybe its time to start blocking the light, so maybe i will give it a try on the weekend.

For now, here are some pictures, hope you like them!




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