Hello
I am currently working on a project, which contains historical diesel engine animation.
The basic animation of the engine is done in Max and it´s correctly rigged already.
I would like to control the animation in UE, but I am pretty newbie in blueprints and coding.
Could somebody please help me with basic controls like: stop animation, play, loop at constant speed, start with low speed, attach sounds
corresponding to speed of the engine etc…
Also, I would like to ask if it´s possible to copy the imported animation in UE like 3 or 4 times and control each engine independently.
*note: Please ignore the dancing piston in UE, there is probably some bug in importing from max. But it´s not so important now.
Thank you.
Regards,
Ondrej