An implementation of UnrealEngine event system.
Efficient indexing of all events
Convenient event listening and triggering
Uses a channel mechanism to significantly improve event distribution efficiency
Highly compatible, supporting multiple engine versions across various platforms (Due to limited resources, versions prior to 4.27 have not been fully tested; please contact the author for fixes if issues arise)
For more information, please refer to the documentation.
Documentation: Welcome to use DidaEvent system!