Did you find out? Ghosts with SpeedTree!

I used SpeedTree 9.0 to import into UE5 and found a lot of ghosts on the swaying tree trunks and leaves, it seems to be the conflict between SpeedTree WPO parameters and UE5 TAA, when I use FXAA the ghosts disappear, a lot of people have this problem. Will they be fixed in the official release? EPIC has too many things to fix!!!

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